Just to let you all know, I recently updated this site and Computer Game Academy and I'm in the proccess of reuploading all the content so if anything is missing that's why. Thanks for your patience!
Here's your weekly reminder to always back up your projects! I recently purchased a new graphics card and in updating my motherboard to benefit from the performance gains of Resizable BAR,...
Hey guys, sorry for the lack of updates lately. Work got in the way and I didn't have much time to work on Super Trickshot. But I'm back with a first look at the first level of the game and some insights I gained when attempting to...
Another small-ish update for Super Trickshot here. I want to introduce you all to the games enemies! (pictured below)
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Just have a small update to share with you guys today. Been spending the last few days modeling and animating the player character in Blender (name pending). Thought I'd give him a helmet since he'll be smashing into things most of...
The time has come to announce my first project under the Candlewax Games brand, Super Trickshot! It's an isometric physics game set in a colourful forest environment. The goal is to aim your character at moving enemies and time your...
Hey everyone! Just to let you know, the tutorials now have their own dedicated website, computergameacademy.com! Most of the tutorials from this site have been moved there, in case you were wondering where they went. No promises on...
I've recently had an inkling for learning sprite art, and was looking for a simple game idea to serve as inspiration. Then I realised I already had the code for a basic game from my previous post where I took on the 'game in 1 mins...
I've been seeing a trend going round on Youtube recently of Indie Devs making a game in 1 hour vs 1 day and I wanted to throw my hat in the ring and give it a go myself! I decided to go with a recreation of a game I made as a teenager,...
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