Another small-ish update for Super Trickshot here. I want to introduce you all to the games enemies! (pictured below)

A screenshot of the game Super Trickshot depicting enemies lined up in a row

They all have unique behaviours and interactions which I'll explain right now from left to right:

Mushroom - Rhythmically pops it's head in and above ground to avoid being hit. But it sent flying if can time it right!

Acorn - Patrols around the map. Shatters into pieces on hit.

Dew Drop - Divides into smaller enemies on initial hit.

Bush - they stand on top each other to avoid being hit, bounce back and forth between two barriers to get them all in one shot.

Apple - On hit they are sent rolling across the map before shattering on impact with a barrier. Aim the shot well to send them into another enemy!

I designed each one around their function, to communicate their behaviours to the player even upon seeing them for the first time. You guys will have to let me know if I did a good job when you play it later this month!

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