The time has come to announce my first project under the Candlewax Games brand, Super Trickshot! It's an isometric physics game set in a colourful forest environment. The goal is to aim your character at moving enemies and time your shot to collide with as many at once as possible! Plan your shots carefully as you only have a limited number of tries per level.

Since it's my first game I wanted to keep things simple and stick to a strong core concept. I came up with the idea of a player controlled ball colliding with enemies and bouncing off of obstacles to make tough shots. I feel it's a simple idea to wrap your head around but still allows for a good amount of skill expression. Easy to learn and hard to master, as they say.

I'm aiming to have the game done within a month, or at least the first version. I'll post dev log updates here over the next few weeks so stay tuned for more.

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