Here's your weekly reminder to always back up your projects! I recently purchased a new graphics card and in updating my motherboard to benefit from the performance gains of Resizable BAR, I somehow managed to corrupt my Samsung 870 SSD. Said SSD may have been home to several half finished Unity projects of mine, some of which were mercifully backed up and others were... less fortunate. Regrettably, Super Trickshot was one of those. And despite me trying to make light of the situation, I am pretty gutted.
You might be wondering why I didn't have it backed up to a repository, like Github for instance. In short, I vastly underestimated how much work it would be to make the thing! I originally planned to get Super Trickshot done in a month, which if you've read some of my past dev logs, will realise how funny that is. But even after I went overtime, I always believed I was just one more week away from completing it and would back it up when I'm done. I've made a couple of games before way back in my first job as a Flash Developer (showing my age there!) so I really should know this but I guess making games is way harder than they make it out to be! Safe to say the first thing on the list for any future game is creating a repository for it.
I'm still looking into ways I might be able to recover the data but until then I'd like to move forward and begin working on my next project, probably something less ambitious this time. Sorry to anyone who was looking forward to Super Trickshot but hopefully the data recovery will bear fruit and things will be back on track sometime in the future!